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![]() Improved grenade rolling behavior when thrown.Fixed Ragdolls to not fall into place when loading into levels or saves.Fixed a crash that could occur when playing Grove Chess.Fixed a crash that could occur when exiting Maintenance Cyberspace.Fixed a crash that could occur when entering Flight Deck with older DX11 versions.We hope these improvements will make a smoother and more seamless journey throughout the Station, but don't forget - SHODAN is always watching! >When I remap the take all/toggle mode function the whole take all function becomes forever unusable (ie its now unbound forever).CITADEL STATION SYSTEMS UPDATED - PATCH 1.0Ĭitadel Station Systems got UPDATED with many fixes aimed at enhancing your experience within its digital domain. Played the demo like 30 times (not hyperbole) so have some friendly bug finds: * Sizes of Human Skulls are no longer tiny ![]() * Proximity Mines will no longer hover on Force Bridges and doors when their states are altered * Fixed 1994 mutants falling through the floor * Explosives can now destroy vending machine screens * Under-the-hood changes to Repulsor Lifts * Improvements and bug fixes to Saving and Loading * Fixed swapping weapons at the same time as using a power station would prevent the 'use' montage from playing and leave the player permanently unequipped ![]() * Destroyable panels are now affected by EMP grenades * Fixed Broken mix references in main game component * Fixed Cyborg Mantis height so it can fit through certain doors now * Physics altered to make some items, including Grenades, less bouncy * New attack and improvements to the Mobile Laser * Fix for sound on Mobile Laser treads sometimes getting stuck being heard when the Mobile Laser has been destroyed * Fixed issues with loading into an elevator ![]() * Fixed Hacker throw rotation offset for Proximity Mines * Explosion damage has been halved for the demo * Fixed main menu clicks causing player to attack * The Biological Systems Monitor and Multimedia Reader no longer cast shadows ![]()
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